

To go over how this performs briefly in all forms of endgame content: With all that damage built in there is no real merit to building (or even a way to build) any damage on our gear, so we just stack as much defense as we possibly can.

In the end you can expect to consume between 80 and 160 minions per summon, giving a truly silly 2400%-4800% increased damage and 1200%-2400% more damage to the abomination. In order to maximise the number of minions consumed we leverage a lot of mechanics that provide chances for new minions to be summoned when old ones die. The core concept of this build is to leverage the innate 30% increased damage per minion consumed and Engorgement 5/5 to create an Abomination with a completely absurd amount of damage.

Throughout this guide I'll also be sharing all the information I have about the mechanics of Assemble Abomination, hopefully that is helpful even if you decide to play a different build for this skill. Note: During the crash the server party event there was a bug with abomination that caused it to "forget" all the minions it consumed every time you transitioned between zones (This does not impact monolith gameplay, only dungeons and the campaign.) EHG is aware of the bug and plans to fix it either in 0.9 or in a hotfix shortly after. I won't be updating this guide anymore because of this and because ehg either intentionally or unintentionally removed corruption pushing from the game with a large number of different nerfs to core defensive layers and movement which also removed all desire I have to continue to follow the development of this game. Technically, this build actually does more thax 3x the damage because of this nerf due to points saved on abomination tree but that requires you to use the default attack which has been bugged for multiple years (and a known bug to ehg too at that.) That bug prevents the AI from using the skill against smaller targets and there is no workaround. Note: this build is completely dead from the 0.9 patch notes because they decided that stomp having a low cooldown was a bug.
